Comparing Cost of Revenue Efficiency: Micron Technology, Inc. vs Take-Two Interactive Software, Inc.

Tech vs. Gaming: A Decade of Cost Efficiency

__timestampMicron Technology, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 2014109210000001414327000
Thursday, January 1, 201510977000000794867000
Friday, January 1, 20169894000000813873000
Sunday, January 1, 2017118860000001022959000
Monday, January 1, 201812500000000898311000
Tuesday, January 1, 2019127040000001523644000
Wednesday, January 1, 2020148830000001542450000
Friday, January 1, 2021172820000001535085000
Saturday, January 1, 2022168600000001535401000
Sunday, January 1, 2023169560000003064600000
Monday, January 1, 2024194980000003107800000
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In pursuit of knowledge

A Tale of Two Industries: Tech vs. Gaming

In the ever-evolving landscape of technology and entertainment, Micron Technology, Inc. and Take-Two Interactive Software, Inc. stand as titans in their respective fields. Over the past decade, Micron has consistently demonstrated its prowess in cost management, with its cost of revenue peaking at nearly 20 billion in 2024, a staggering 78% increase from 2014. This reflects the company's strategic investments in memory and storage solutions, crucial for the digital age.

Conversely, Take-Two Interactive, a leader in the gaming industry, has seen its cost of revenue more than double, reaching over 3 billion in 2024. This growth underscores the rising production costs in gaming, driven by consumer demand for immersive experiences. Despite differing trajectories, both companies highlight the dynamic nature of their industries, where efficiency and innovation are key to sustaining growth.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025