Comparing Revenue Performance: Texas Instruments Incorporated or Take-Two Interactive Software, Inc.?

Texas Instruments vs. Take-Two: A Decade of Revenue Growth

__timestampTake-Two Interactive Software, Inc.Texas Instruments Incorporated
Wednesday, January 1, 2014235056800013045000000
Thursday, January 1, 2015108293800013000000000
Friday, January 1, 2016141369800013370000000
Sunday, January 1, 2017177974800014961000000
Monday, January 1, 2018179289200015784000000
Tuesday, January 1, 2019266839400014383000000
Wednesday, January 1, 2020308897000014461000000
Friday, January 1, 2021337277200018344000000
Saturday, January 1, 2022350480000020028000000
Sunday, January 1, 2023534990000017519000000
Monday, January 1, 2024534960000015641000000
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Igniting the spark of knowledge

Revenue Showdown: Texas Instruments vs. Take-Two Interactive

In the ever-evolving landscape of technology and entertainment, Texas Instruments Incorporated and Take-Two Interactive Software, Inc. stand as titans in their respective fields. Over the past decade, from 2014 to 2024, these companies have showcased distinct revenue trajectories. Texas Instruments, a stalwart in the semiconductor industry, consistently outperformed with revenues peaking at approximately $20 billion in 2022, marking a 54% increase from 2014. Meanwhile, Take-Two Interactive, a leader in video game publishing, experienced a remarkable surge, with revenues more than doubling from 2014 to 2023, reaching around $5.35 billion. This growth underscores the rising demand for interactive entertainment. As we look to the future, the data suggests a dynamic interplay between technological innovation and digital entertainment, with both companies poised to capitalize on their strengths. Dive into the numbers and explore how these industry giants are shaping the future.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025