Cost of Revenue: Key Insights for Sony Group Corporation and Marvell Technology, Inc.

Sony vs. Marvell: Cost of Revenue Trends Unveiled

__timestampMarvell Technology, Inc.Sony Group Corporation
Wednesday, January 1, 201416542300005956211000000
Thursday, January 1, 201518437060006158134000000
Friday, January 1, 201614947360006074652000000
Sunday, January 1, 201710295270005663154000000
Monday, January 1, 20189472300006230422000000
Tuesday, January 1, 201914073990006263196000000
Wednesday, January 1, 202013422200005925049000000
Friday, January 1, 202114805500006561559000000
Saturday, January 1, 202223981580007219841000000
Sunday, January 1, 202329321000008398931000000
Monday, January 1, 202432141000009695687000000
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Cracking the code

Cost of Revenue: A Comparative Analysis

In the ever-evolving landscape of technology and entertainment, understanding the cost of revenue is crucial for evaluating company performance. This analysis focuses on Sony Group Corporation and Marvell Technology, Inc., two giants in their respective fields. Over the past decade, Sony's cost of revenue has shown a steady increase, peaking at approximately 9.7 trillion yen in 2024, a 63% rise from 2014. This growth reflects Sony's expanding global footprint and diversified product offerings.

Conversely, Marvell Technology, Inc. has experienced a more volatile trajectory. From 2014 to 2024, Marvell's cost of revenue surged by 94%, reaching around 3.2 billion dollars. This sharp increase underscores Marvell's aggressive expansion in the semiconductor industry.

These insights reveal the dynamic nature of cost management strategies in different sectors, offering valuable lessons for investors and industry analysts alike.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025