ServiceNow, Inc. or Electronic Arts Inc.: Who Leads in Yearly Revenue?

ServiceNow's revenue growth outpaces Electronic Arts over a decade.

__timestampElectronic Arts Inc.ServiceNow, Inc.
Wednesday, January 1, 20143575000000682563000
Thursday, January 1, 201545150000001005480000
Friday, January 1, 201643960000001390513000
Sunday, January 1, 201748450000001933026000
Monday, January 1, 201851500000002608816000
Tuesday, January 1, 201949500000003460437000
Wednesday, January 1, 202055370000004519484000
Friday, January 1, 202156290000005896000000
Saturday, January 1, 202269910000007245000000
Sunday, January 1, 202374260000008971000000
Monday, January 1, 2024756200000010984000000
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Infusing magic into the data realm

A Revenue Race: ServiceNow vs. Electronic Arts

In the dynamic world of technology and entertainment, ServiceNow, Inc. and Electronic Arts Inc. have been pivotal players. Over the past decade, these giants have showcased impressive growth trajectories. From 2014 to 2024, ServiceNow's revenue surged by an astounding 1,509%, starting from a modest $682 million to a projected $10.98 billion. Meanwhile, Electronic Arts, a stalwart in the gaming industry, saw a steady 111% increase, climbing from $3.58 billion to $7.56 billion.

A Decade of Transformation

ServiceNow's meteoric rise is a testament to the growing demand for cloud-based solutions, while Electronic Arts continues to captivate gamers worldwide. By 2023, ServiceNow had overtaken Electronic Arts, marking a significant shift in market dynamics. This trend highlights the evolving landscape where digital transformation and entertainment intersect, offering insights into future industry directions.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025