Taiwan Semiconductor Manufacturing Company Limited vs Electronic Arts Inc.: Efficiency in Cost of Revenue Explored

Cost Efficiency: TSMC vs. EA from 2014 to 2024

__timestampElectronic Arts Inc.Taiwan Semiconductor Manufacturing Company Limited
Wednesday, January 1, 20141347000000385113000000
Thursday, January 1, 20151429000000433117600000
Friday, January 1, 20161354000000473077100000
Sunday, January 1, 20171298000000482616200000
Monday, January 1, 20181277000000533487500000
Tuesday, January 1, 20191322000000577283500000
Wednesday, January 1, 20201369000000628124700000
Friday, January 1, 20211494000000767877700000
Saturday, January 1, 20221859000000915536500000
Sunday, January 1, 20231792000000986625000000
Monday, January 1, 202417100000001269954000000
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Unveiling the hidden dimensions of data

Exploring Cost Efficiency: Taiwan Semiconductor vs. Electronic Arts

In the ever-evolving landscape of global business, cost efficiency remains a pivotal factor for success. This analysis delves into the cost of revenue trends for Taiwan Semiconductor Manufacturing Company Limited (TSMC) and Electronic Arts Inc. (EA) from 2014 to 2024. Over this decade, TSMC's cost of revenue surged by approximately 230%, reflecting its expansive growth in the semiconductor industry. In contrast, EA's cost of revenue increased by about 27%, showcasing a more stable trajectory in the gaming sector.

Key Insights

  • TSMC's Growth: By 2024, TSMC's cost of revenue reached nearly 1.27 trillion, a testament to its dominance in the semiconductor market.
  • EA's Stability: EA maintained a steady increase, peaking at 1.86 billion in 2022, highlighting its consistent performance in the gaming industry.

This comparative analysis underscores the distinct growth patterns and cost management strategies of these industry giants.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025