__timestamp | ASML Holding N.V. | Take-Two Interactive Software, Inc. |
---|---|---|
Wednesday, January 1, 2014 | 3358907000 | 1414327000 |
Thursday, January 1, 2015 | 3391700000 | 794867000 |
Friday, January 1, 2016 | 3750300000 | 813873000 |
Sunday, January 1, 2017 | 4976100000 | 1022959000 |
Monday, January 1, 2018 | 6225700000 | 898311000 |
Tuesday, January 1, 2019 | 6919900000 | 1523644000 |
Wednesday, January 1, 2020 | 7181300000 | 1542450000 |
Friday, January 1, 2021 | 8802000000 | 1535085000 |
Saturday, January 1, 2022 | 10660700000 | 1535401000 |
Sunday, January 1, 2023 | 13422400000 | 3064600000 |
Monday, January 1, 2024 | 13770900000 | 3107800000 |
Data in motion
In the ever-evolving landscape of global business, understanding the cost of revenue is crucial for evaluating a company's financial health. ASML Holding N.V., a leader in the semiconductor industry, and Take-Two Interactive Software, Inc., a giant in the gaming sector, present a fascinating study in contrasts. From 2014 to 2023, ASML's cost of revenue surged by approximately 300%, reflecting its aggressive expansion and technological advancements. In contrast, Take-Two's cost of revenue grew by about 117%, indicating steady growth in the gaming industry. Notably, 2023 marked a significant year for Take-Two, with a 100% increase in cost of revenue compared to the previous year, possibly due to strategic acquisitions or new game releases. Missing data for 2024 suggests ongoing developments. This analysis underscores the dynamic nature of these industries and the strategic decisions driving their financial trajectories.
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