Analyzing Cost of Revenue: ASML Holding N.V. and Take-Two Interactive Software, Inc.

Cost of Revenue: ASML vs. Take-Two - A Decade of Growth

__timestampASML Holding N.V.Take-Two Interactive Software, Inc.
Wednesday, January 1, 201433589070001414327000
Thursday, January 1, 20153391700000794867000
Friday, January 1, 20163750300000813873000
Sunday, January 1, 201749761000001022959000
Monday, January 1, 20186225700000898311000
Tuesday, January 1, 201969199000001523644000
Wednesday, January 1, 202071813000001542450000
Friday, January 1, 202188020000001535085000
Saturday, January 1, 2022106607000001535401000
Sunday, January 1, 2023134224000003064600000
Monday, January 1, 2024137709000003107800000
Loading chart...

Data in motion

Analyzing Cost of Revenue: ASML Holding N.V. vs. Take-Two Interactive Software, Inc.

In the ever-evolving landscape of global business, understanding the cost of revenue is crucial for evaluating a company's financial health. ASML Holding N.V., a leader in the semiconductor industry, and Take-Two Interactive Software, Inc., a giant in the gaming sector, present a fascinating study in contrasts. From 2014 to 2023, ASML's cost of revenue surged by approximately 300%, reflecting its aggressive expansion and technological advancements. In contrast, Take-Two's cost of revenue grew by about 117%, indicating steady growth in the gaming industry. Notably, 2023 marked a significant year for Take-Two, with a 100% increase in cost of revenue compared to the previous year, possibly due to strategic acquisitions or new game releases. Missing data for 2024 suggests ongoing developments. This analysis underscores the dynamic nature of these industries and the strategic decisions driving their financial trajectories.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025