Cost of Revenue Comparison: ASML Holding N.V. vs Electronic Arts Inc.

ASML vs EA: A Decade of Revenue Cost Dynamics

__timestampASML Holding N.V.Electronic Arts Inc.
Wednesday, January 1, 201433589070001347000000
Thursday, January 1, 201533917000001429000000
Friday, January 1, 201637503000001354000000
Sunday, January 1, 201749761000001298000000
Monday, January 1, 201862257000001277000000
Tuesday, January 1, 201969199000001322000000
Wednesday, January 1, 202071813000001369000000
Friday, January 1, 202188020000001494000000
Saturday, January 1, 2022106607000001859000000
Sunday, January 1, 2023134224000001792000000
Monday, January 1, 2024137709000001710000000
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Unleashing insights

Cost of Revenue: A Tale of Two Giants

In the ever-evolving landscape of technology and entertainment, ASML Holding N.V. and Electronic Arts Inc. stand as titans in their respective fields. From 2014 to 2023, ASML's cost of revenue surged by approximately 300%, reflecting its robust growth in the semiconductor industry. In contrast, Electronic Arts Inc. experienced a more modest increase of around 33% over the same period, indicative of the steady demand in the gaming sector.

A Decade of Transformation

ASML's cost of revenue, which started at roughly $3.4 billion in 2014, reached an impressive $13.4 billion by 2023. Meanwhile, Electronic Arts saw its cost of revenue rise from $1.3 billion to $1.8 billion. The data for 2024 is incomplete, highlighting the dynamic nature of these industries. This comparison underscores the contrasting growth trajectories and market dynamics faced by these two industry leaders.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025