Comparing Cost of Revenue Efficiency: Salesforce, Inc. vs Electronic Arts Inc.

Salesforce vs. EA: A Decade of Cost Efficiency

__timestampElectronic Arts Inc.Salesforce, Inc.
Wednesday, January 1, 20141347000000968428000
Thursday, January 1, 201514290000001289270000
Friday, January 1, 201613540000001654548000
Sunday, January 1, 201712980000002234000000
Monday, January 1, 201812770000002773000000
Tuesday, January 1, 201913220000003451000000
Wednesday, January 1, 202013690000004235000000
Friday, January 1, 202114940000005438000000
Saturday, January 1, 202218590000007026000000
Sunday, January 1, 202317920000008360000000
Monday, January 1, 202417100000008541000000
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Igniting the spark of knowledge

A Decade of Cost Efficiency: Salesforce vs. Electronic Arts

In the ever-evolving landscape of technology and entertainment, cost efficiency remains a pivotal factor for success. Over the past decade, Salesforce, Inc. and Electronic Arts Inc. have demonstrated contrasting trajectories in managing their cost of revenue. From 2014 to 2024, Salesforce's cost of revenue surged by approximately 782%, reflecting its aggressive expansion and investment in cloud services. In contrast, Electronic Arts exhibited a more modest increase of around 27%, showcasing a stable approach in the gaming industry.

By 2024, Salesforce's cost of revenue reached nearly 8.5 billion, dwarfing Electronic Arts' 1.7 billion. This stark difference underscores Salesforce's rapid growth strategy compared to Electronic Arts' steady course. As these industry giants continue to navigate their respective markets, understanding their cost efficiency strategies offers valuable insights into their operational priorities and future directions.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025