Gross Profit Trends Compared: Applied Materials, Inc. vs Take-Two Interactive Software, Inc.

Comparing Gross Profit Growth: Tech vs. Gaming Giants

__timestampApplied Materials, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 20143843000000936241000
Thursday, January 1, 20153952000000288071000
Friday, January 1, 20164511000000599825000
Sunday, January 1, 20176532000000756789000
Monday, January 1, 20187817000000894581000
Tuesday, January 1, 201963860000001144750000
Wednesday, January 1, 202076920000001546520000
Friday, January 1, 2021109140000001837687000
Saturday, January 1, 2022119930000001969399000
Sunday, January 1, 2023123840000002285300000
Monday, January 1, 2024128970000002241800000
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Unlocking the unknown

Gross Profit Trends: A Tale of Two Industries

In the ever-evolving landscape of technology and entertainment, Applied Materials, Inc. and Take-Two Interactive Software, Inc. stand as titans in their respective fields. From 2014 to 2024, Applied Materials has seen a remarkable growth in gross profit, surging by over 230%, reflecting its robust position in the semiconductor industry. In contrast, Take-Two Interactive, a leader in the gaming sector, has experienced a more modest yet steady increase of approximately 140% over the same period.

A Decade of Growth

The data reveals that Applied Materials consistently outperformed, with its gross profit peaking in 2024 at nearly 13 billion, a testament to its strategic innovations and market demand. Meanwhile, Take-Two Interactive's gross profit reached its zenith in 2023, highlighting the growing popularity of interactive entertainment. This comparison underscores the dynamic nature of these industries and the diverse paths to financial success.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025