Applied Materials, Inc. vs Take-Two Interactive Software, Inc.: Examining Key Revenue Metrics

Semiconductors vs. Gaming: Revenue Growth Showdown

__timestampApplied Materials, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 201490720000002350568000
Thursday, January 1, 201596590000001082938000
Friday, January 1, 2016108250000001413698000
Sunday, January 1, 2017145370000001779748000
Monday, January 1, 2018172530000001792892000
Tuesday, January 1, 2019146080000002668394000
Wednesday, January 1, 2020172020000003088970000
Friday, January 1, 2021230630000003372772000
Saturday, January 1, 2022257850000003504800000
Sunday, January 1, 2023265170000005349900000
Monday, January 1, 2024271760000005349600000
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Unleashing insights

A Tale of Two Industries: Semiconductors vs. Gaming

In the ever-evolving landscape of technology and entertainment, Applied Materials, Inc. and Take-Two Interactive Software, Inc. stand as titans in their respective fields. Over the past decade, Applied Materials, a leader in semiconductor manufacturing, has seen its revenue soar by nearly 200%, reaching a peak in 2024. This growth underscores the increasing demand for advanced chips in a digital-first world.

Conversely, Take-Two Interactive, a powerhouse in the gaming industry, has experienced a more modest yet significant revenue growth of approximately 130% since 2014. The surge in gaming, especially during the pandemic, has propelled Take-Two's revenue to new heights, with a notable spike in 2023.

This comparison highlights the dynamic nature of these industries, where innovation and consumer demand drive financial success. As we look to the future, both companies are poised to continue their upward trajectories, albeit at different paces.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025