Research and Development Expenses Breakdown: Broadcom Inc. vs Take-Two Interactive Software, Inc.

Broadcom vs Take-Two: A Decade of R&D Investment

__timestampBroadcom Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 2014695000000105256000
Thursday, January 1, 20151049000000115043000
Friday, January 1, 20162674000000119807000
Sunday, January 1, 20173292000000137915000
Monday, January 1, 20183768000000196373000
Tuesday, January 1, 20194696000000230170000
Wednesday, January 1, 20204968000000296398000
Friday, January 1, 20214854000000317311000
Saturday, January 1, 20224919000000406566000
Sunday, January 1, 20235253000000892500000
Monday, January 1, 20249310000000948200000
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Data in motion

A Tale of Two Innovators: Broadcom Inc. vs Take-Two Interactive

In the ever-evolving landscape of technology and entertainment, research and development (R&D) expenses serve as a barometer of innovation. Broadcom Inc., a titan in semiconductor solutions, and Take-Two Interactive, a leader in video game publishing, exemplify this trend. From 2014 to 2024, Broadcom's R&D expenses surged by over 1,200%, reflecting its commitment to pioneering advancements in chip technology. In contrast, Take-Two Interactive's R&D expenses grew by approximately 800%, underscoring its dedication to creating immersive gaming experiences.

By 2024, Broadcom's R&D spending reached nearly 10 times that of Take-Two, highlighting the scale of investment required in hardware innovation compared to software. This disparity not only illustrates the differing demands of their respective industries but also emphasizes the strategic priorities of each company. As we look to the future, these investments will likely shape the next wave of technological breakthroughs and entertainment experiences.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025