Selling, General, and Administrative Costs: Palo Alto Networks, Inc. vs Electronic Arts Inc.

SG&A Expenses: Tech vs. Gaming Giants

__timestampElectronic Arts Inc.Palo Alto Networks, Inc.
Wednesday, January 1, 20141090000000407912000
Thursday, January 1, 20151033000000624261000
Friday, January 1, 20161028000000914400000
Sunday, January 1, 201711120000001117400000
Monday, January 1, 201811100000001356200000
Tuesday, January 1, 201911620000001605800000
Wednesday, January 1, 202011370000001819800000
Friday, January 1, 202112810000002144900000
Saturday, January 1, 202216340000002553900000
Sunday, January 1, 202317050000002991700000
Monday, January 1, 202417100000003475000000
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A Tale of Two Giants: SG&A Expenses in the Tech and Gaming Sectors

In the ever-evolving landscape of technology and gaming, two industry titans, Palo Alto Networks, Inc. and Electronic Arts Inc., have showcased intriguing trends in their Selling, General, and Administrative (SG&A) expenses over the past decade. From 2014 to 2024, Palo Alto Networks has seen a staggering increase of over 750% in SG&A costs, reflecting its aggressive growth strategy and expansion in cybersecurity. In contrast, Electronic Arts, a leader in the gaming industry, has maintained a more stable trajectory, with a modest 57% rise in the same period.

By 2024, Palo Alto Networks' SG&A expenses are projected to reach approximately 3.5 billion, nearly double that of Electronic Arts. This divergence highlights the distinct operational strategies and market dynamics faced by these companies. As Palo Alto Networks invests heavily in innovation and market penetration, Electronic Arts focuses on steady growth and brand consolidation.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025