Cost of Revenue: Key Insights for Palo Alto Networks, Inc. and Electronic Arts Inc.

Comparative cost analysis of Palo Alto Networks and Electronic Arts.

__timestampElectronic Arts Inc.Palo Alto Networks, Inc.
Wednesday, January 1, 20141347000000159628000
Thursday, January 1, 20151429000000251499000
Friday, January 1, 20161354000000370000000
Sunday, January 1, 20171298000000476600000
Monday, January 1, 20181277000000645300000
Tuesday, January 1, 20191322000000808400000
Wednesday, January 1, 20201369000000999500000
Friday, January 1, 202114940000001274900000
Saturday, January 1, 202218590000001718700000
Sunday, January 1, 202317920000001909700000
Monday, January 1, 202417100000002059199999
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Cost of Revenue: A Comparative Analysis of Palo Alto Networks and Electronic Arts

In the ever-evolving landscape of technology and entertainment, understanding the cost of revenue is crucial for investors and analysts alike. Over the past decade, Palo Alto Networks, Inc. and Electronic Arts Inc. have shown distinct trends in their cost structures. From 2014 to 2024, Electronic Arts maintained a relatively stable cost of revenue, peaking in 2022 with a 40% increase from 2014. In contrast, Palo Alto Networks experienced a dramatic rise, with costs surging over 1,200% during the same period. This stark difference highlights the dynamic nature of the cybersecurity industry compared to the more stable gaming sector. As Palo Alto Networks continues to expand its market presence, its cost of revenue reflects its aggressive growth strategy. Meanwhile, Electronic Arts' steady figures suggest a mature market position, balancing innovation with cost efficiency.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025