__timestamp | Electronic Arts Inc. | Texas Instruments Incorporated |
---|---|---|
Wednesday, January 1, 2014 | 1090000000 | 1843000000 |
Thursday, January 1, 2015 | 1033000000 | 1748000000 |
Friday, January 1, 2016 | 1028000000 | 1767000000 |
Sunday, January 1, 2017 | 1112000000 | 1694000000 |
Monday, January 1, 2018 | 1110000000 | 1684000000 |
Tuesday, January 1, 2019 | 1162000000 | 1645000000 |
Wednesday, January 1, 2020 | 1137000000 | 1623000000 |
Friday, January 1, 2021 | 1281000000 | 1666000000 |
Saturday, January 1, 2022 | 1634000000 | 1704000000 |
Sunday, January 1, 2023 | 1705000000 | 1825000000 |
Monday, January 1, 2024 | 1710000000 | 1794000000 |
Unleashing the power of data
In the ever-evolving landscape of technology and entertainment, understanding operational efficiency is crucial. This analysis delves into the Selling, General, and Administrative (SG&A) expenses of Texas Instruments Incorporated and Electronic Arts Inc. from 2014 to 2024. Over this decade, Texas Instruments consistently maintained higher SG&A expenses, peaking in 2014 with 1.84 billion USD. However, by 2023, their expenses had decreased by approximately 2.6% to 1.79 billion USD. In contrast, Electronic Arts showcased a steady increase, with SG&A expenses rising by nearly 57% from 1.09 billion USD in 2014 to 1.71 billion USD in 2024. This trend highlights Electronic Arts' aggressive investment in administrative and sales functions, possibly reflecting its strategic expansion in the gaming industry. Meanwhile, Texas Instruments' more stable SG&A expenses suggest a focus on optimizing operational efficiency. These insights offer a window into the strategic priorities of these industry leaders.
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