__timestamp | Electronic Arts Inc. | Texas Instruments Incorporated |
---|---|---|
Wednesday, January 1, 2014 | 1347000000 | 5618000000 |
Thursday, January 1, 2015 | 1429000000 | 5440000000 |
Friday, January 1, 2016 | 1354000000 | 5130000000 |
Sunday, January 1, 2017 | 1298000000 | 5347000000 |
Monday, January 1, 2018 | 1277000000 | 5507000000 |
Tuesday, January 1, 2019 | 1322000000 | 5219000000 |
Wednesday, January 1, 2020 | 1369000000 | 5192000000 |
Friday, January 1, 2021 | 1494000000 | 5968000000 |
Saturday, January 1, 2022 | 1859000000 | 6257000000 |
Sunday, January 1, 2023 | 1792000000 | 6500000000 |
Monday, January 1, 2024 | 1710000000 | 6547000000 |
Igniting the spark of knowledge
In the ever-evolving landscape of technology and entertainment, understanding cost efficiency is crucial. This analysis delves into the cost of revenue trends for Texas Instruments Incorporated and Electronic Arts Inc. from 2014 to 2024. Over this decade, Texas Instruments consistently demonstrated a robust cost management strategy, with their cost of revenue peaking at approximately $6.5 billion in 2023, reflecting a steady increase of around 16% from 2014. In contrast, Electronic Arts showed a more volatile pattern, with a notable 38% rise in cost of revenue from 2014 to 2022, reaching its highest at $1.86 billion. This comparison highlights Texas Instruments' superior efficiency, maintaining a cost of revenue that is consistently over three times that of Electronic Arts, yet managing to grow at a more stable rate. Such insights are invaluable for investors and industry analysts seeking to understand the financial dynamics of these two giants.
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