Analyzing Cost of Revenue: Microsoft Corporation and Take-Two Interactive Software, Inc.

Microsoft vs. Take-Two: A Decade of Revenue Cost Analysis

__timestampMicrosoft CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 2014270780000001414327000
Thursday, January 1, 201533038000000794867000
Friday, January 1, 201632780000000813873000
Sunday, January 1, 2017342610000001022959000
Monday, January 1, 201838353000000898311000
Tuesday, January 1, 2019429100000001523644000
Wednesday, January 1, 2020460780000001542450000
Friday, January 1, 2021522320000001535085000
Saturday, January 1, 2022626500000001535401000
Sunday, January 1, 2023658630000003064600000
Monday, January 1, 2024741140000003107800000
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Unlocking the unknown

Analyzing Cost of Revenue: Microsoft vs. Take-Two Interactive

In the ever-evolving landscape of technology and gaming, understanding the cost dynamics of industry giants like Microsoft Corporation and Take-Two Interactive Software, Inc. is crucial. Over the past decade, from 2014 to 2024, Microsoft's cost of revenue has surged by approximately 174%, reflecting its expansive growth and diversification strategies. In contrast, Take-Two Interactive, a leader in the gaming sector, has seen its cost of revenue more than double, indicating its aggressive investment in game development and marketing.

Key Insights

  • Microsoft's Growth: From 2014 to 2024, Microsoft's cost of revenue increased from $27 billion to $74 billion, showcasing its robust expansion in cloud computing and software services.
  • Take-Two's Strategy: Despite a smaller scale, Take-Two's cost of revenue rose from $1.4 billion to $3.1 billion, highlighting its focus on blockbuster game titles.

This analysis provides a window into the strategic financial maneuvers of these two industry leaders.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025