__timestamp | Electronic Arts Inc. | Microsoft Corporation |
---|---|---|
Wednesday, January 1, 2014 | 1347000000 | 27078000000 |
Thursday, January 1, 2015 | 1429000000 | 33038000000 |
Friday, January 1, 2016 | 1354000000 | 32780000000 |
Sunday, January 1, 2017 | 1298000000 | 34261000000 |
Monday, January 1, 2018 | 1277000000 | 38353000000 |
Tuesday, January 1, 2019 | 1322000000 | 42910000000 |
Wednesday, January 1, 2020 | 1369000000 | 46078000000 |
Friday, January 1, 2021 | 1494000000 | 52232000000 |
Saturday, January 1, 2022 | 1859000000 | 62650000000 |
Sunday, January 1, 2023 | 1792000000 | 65863000000 |
Monday, January 1, 2024 | 1710000000 | 74114000000 |
Igniting the spark of knowledge
In the ever-evolving landscape of technology and entertainment, Microsoft Corporation and Electronic Arts Inc. have carved distinct paths. From 2014 to 2024, Microsoft's cost of revenue surged by approximately 174%, reflecting its expansive growth and diversification. In contrast, Electronic Arts Inc. experienced a more modest increase of around 27%, indicative of its steady yet focused approach in the gaming industry.
Microsoft's cost of revenue, which started at about $27 billion in 2014, reached an impressive $74 billion by 2024. This growth underscores Microsoft's strategic investments in cloud computing and enterprise solutions. Meanwhile, Electronic Arts Inc. maintained a consistent trajectory, with its cost of revenue rising from $1.35 billion to $1.71 billion over the same period, highlighting its commitment to quality gaming experiences.
These trends not only reflect the companies' financial strategies but also mirror broader industry shifts. As technology continues to advance, both giants are poised to adapt and thrive in their respective domains.
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