Cost of Revenue Trends: Microsoft Corporation vs Electronic Arts Inc.

Microsoft vs EA: A Decade of Cost Evolution

__timestampElectronic Arts Inc.Microsoft Corporation
Wednesday, January 1, 2014134700000027078000000
Thursday, January 1, 2015142900000033038000000
Friday, January 1, 2016135400000032780000000
Sunday, January 1, 2017129800000034261000000
Monday, January 1, 2018127700000038353000000
Tuesday, January 1, 2019132200000042910000000
Wednesday, January 1, 2020136900000046078000000
Friday, January 1, 2021149400000052232000000
Saturday, January 1, 2022185900000062650000000
Sunday, January 1, 2023179200000065863000000
Monday, January 1, 2024171000000074114000000
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Igniting the spark of knowledge

Cost of Revenue Trends: A Tale of Two Giants

In the ever-evolving landscape of technology and entertainment, Microsoft Corporation and Electronic Arts Inc. have carved distinct paths. From 2014 to 2024, Microsoft's cost of revenue surged by approximately 174%, reflecting its expansive growth and diversification. In contrast, Electronic Arts Inc. experienced a more modest increase of around 27%, indicative of its steady yet focused approach in the gaming industry.

A Decade of Transformation

Microsoft's cost of revenue, which started at about $27 billion in 2014, reached an impressive $74 billion by 2024. This growth underscores Microsoft's strategic investments in cloud computing and enterprise solutions. Meanwhile, Electronic Arts Inc. maintained a consistent trajectory, with its cost of revenue rising from $1.35 billion to $1.71 billion over the same period, highlighting its commitment to quality gaming experiences.

The Bigger Picture

These trends not only reflect the companies' financial strategies but also mirror broader industry shifts. As technology continues to advance, both giants are poised to adapt and thrive in their respective domains.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025