Comparing SG&A Expenses: Microsoft Corporation vs Take-Two Interactive Software, Inc. Trends and Insights

Microsoft vs. Take-Two: SG&A Expense Trends Unveiled

__timestampMicrosoft CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 201420488000000402370000
Thursday, January 1, 201520324000000410434000
Friday, January 1, 201619198000000390761000
Sunday, January 1, 201719942000000496862000
Monday, January 1, 201822223000000503920000
Tuesday, January 1, 201923098000000672634000
Wednesday, January 1, 202024709000000776659000
Friday, January 1, 202125224000000835668000
Saturday, January 1, 2022277250000001027284000
Sunday, January 1, 2023303340000002435700000
Monday, January 1, 2024320650000002266300000
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Data in motion

SG&A Expenses: A Tale of Two Giants

In the ever-evolving landscape of technology and gaming, Microsoft Corporation and Take-Two Interactive Software, Inc. have showcased distinct trajectories in their Selling, General, and Administrative (SG&A) expenses over the past decade. From 2014 to 2024, Microsoft has seen a steady increase in SG&A expenses, growing by approximately 56%, reflecting its expansive business operations and strategic investments. In contrast, Take-Two Interactive, while smaller in scale, has experienced a remarkable surge of over 460% in the same period, highlighting its aggressive growth strategy in the gaming industry.

Key Insights

  • Microsoft's Growth: Microsoft's SG&A expenses rose from $19.2 billion in 2016 to $32.1 billion in 2024, indicating robust expansion.
  • Take-Two's Surge: Take-Two's expenses jumped from $391 million in 2016 to $2.3 billion in 2024, underscoring its dynamic market presence.
    These trends offer a fascinating glimpse into how these industry leaders allocate resources to maintain their competitive edge.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025