Apple Inc. vs Electronic Arts Inc.: Efficiency in Cost of Revenue Explored

Apple vs EA: A Decade of Cost Efficiency Compared

__timestampApple Inc.Electronic Arts Inc.
Wednesday, January 1, 20141122580000001347000000
Thursday, January 1, 20151400890000001429000000
Friday, January 1, 20161313760000001354000000
Sunday, January 1, 20171410480000001298000000
Monday, January 1, 20181637560000001277000000
Tuesday, January 1, 20191617820000001322000000
Wednesday, January 1, 20201695590000001369000000
Friday, January 1, 20212129810000001494000000
Saturday, January 1, 20222235460000001859000000
Sunday, January 1, 20232141370000001792000000
Monday, January 1, 20242103520000001710000000
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In pursuit of knowledge

Exploring Cost Efficiency: Apple Inc. vs Electronic Arts Inc.

In the ever-evolving landscape of technology and entertainment, understanding cost efficiency is crucial. This analysis delves into the cost of revenue for two industry giants: Apple Inc. and Electronic Arts Inc. Over the past decade, Apple has consistently demonstrated a robust growth trajectory, with its cost of revenue increasing by approximately 89% from 2014 to 2024. In contrast, Electronic Arts Inc. has maintained a more stable cost structure, with a modest increase of around 27% over the same period.

Apple's significant rise in cost of revenue reflects its expansive product line and global reach, while Electronic Arts' steadier figures highlight its focused approach in the gaming sector. This comparison not only underscores the differing business models but also provides insights into how each company navigates its respective market challenges. As we move forward, these trends offer a window into the strategic priorities of these industry leaders.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025