Apple Inc. vs Take-Two Interactive Software, Inc.: Efficiency in Cost of Revenue Explored

Cost Efficiency: Apple vs Take-Two from 2014 to 2024

__timestampApple Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 20141122580000001414327000
Thursday, January 1, 2015140089000000794867000
Friday, January 1, 2016131376000000813873000
Sunday, January 1, 20171410480000001022959000
Monday, January 1, 2018163756000000898311000
Tuesday, January 1, 20191617820000001523644000
Wednesday, January 1, 20201695590000001542450000
Friday, January 1, 20212129810000001535085000
Saturday, January 1, 20222235460000001535401000
Sunday, January 1, 20232141370000003064600000
Monday, January 1, 20242103520000003107800000
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Unveiling the hidden dimensions of data

Exploring Cost Efficiency: Apple Inc. vs Take-Two Interactive Software, Inc.

In the ever-evolving landscape of technology and entertainment, cost efficiency remains a pivotal factor for success. From 2014 to 2024, Apple Inc. and Take-Two Interactive Software, Inc. have showcased contrasting approaches to managing their cost of revenue. Apple, a titan in the tech industry, has seen its cost of revenue grow by approximately 87%, peaking in 2022. This reflects its expansive product line and global reach. In contrast, Take-Two Interactive, a leader in gaming, has maintained a more modest increase of around 120% over the same period, highlighting its strategic focus on high-quality game development.

While Apple's cost of revenue dwarfs that of Take-Two, the latter's growth rate suggests a nimble adaptation to market demands. This comparison underscores the diverse strategies employed by industry leaders to balance growth and efficiency in a competitive market.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025