__timestamp | Applied Materials, Inc. | Electronic Arts Inc. |
---|---|---|
Wednesday, January 1, 2014 | 9072000000 | 3575000000 |
Thursday, January 1, 2015 | 9659000000 | 4515000000 |
Friday, January 1, 2016 | 10825000000 | 4396000000 |
Sunday, January 1, 2017 | 14537000000 | 4845000000 |
Monday, January 1, 2018 | 17253000000 | 5150000000 |
Tuesday, January 1, 2019 | 14608000000 | 4950000000 |
Wednesday, January 1, 2020 | 17202000000 | 5537000000 |
Friday, January 1, 2021 | 23063000000 | 5629000000 |
Saturday, January 1, 2022 | 25785000000 | 6991000000 |
Sunday, January 1, 2023 | 26517000000 | 7426000000 |
Monday, January 1, 2024 | 27176000000 | 7562000000 |
Igniting the spark of knowledge
In the ever-evolving landscape of technology and entertainment, two industry titans, Applied Materials, Inc. and Electronic Arts Inc., have showcased remarkable revenue trajectories over the past decade. From 2014 to 2024, Applied Materials, Inc. has seen its revenue soar by nearly 200%, reflecting its robust position in the semiconductor industry. In contrast, Electronic Arts Inc., a leader in the gaming sector, has experienced a steady revenue growth of approximately 110% during the same period.
The year 2021 marked a significant milestone for Applied Materials, Inc., with a revenue surge of 34% compared to the previous year, highlighting its adaptability and innovation in a competitive market. Meanwhile, Electronic Arts Inc. achieved a notable 26% increase in 2022, driven by the growing demand for digital entertainment. As we look to the future, these companies continue to redefine their industries, setting benchmarks for success and resilience.
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