Revenue Insights: Applied Materials, Inc. and Electronic Arts Inc. Performance Compared

Comparing Revenue Growth: Tech vs. Gaming Giants

__timestampApplied Materials, Inc.Electronic Arts Inc.
Wednesday, January 1, 201490720000003575000000
Thursday, January 1, 201596590000004515000000
Friday, January 1, 2016108250000004396000000
Sunday, January 1, 2017145370000004845000000
Monday, January 1, 2018172530000005150000000
Tuesday, January 1, 2019146080000004950000000
Wednesday, January 1, 2020172020000005537000000
Friday, January 1, 2021230630000005629000000
Saturday, January 1, 2022257850000006991000000
Sunday, January 1, 2023265170000007426000000
Monday, January 1, 2024271760000007562000000
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Igniting the spark of knowledge

Revenue Growth: A Tale of Two Giants

Applied Materials, Inc. vs. Electronic Arts Inc.

In the ever-evolving landscape of technology and entertainment, two industry titans, Applied Materials, Inc. and Electronic Arts Inc., have showcased remarkable revenue trajectories over the past decade. From 2014 to 2024, Applied Materials, Inc. has seen its revenue soar by nearly 200%, reflecting its robust position in the semiconductor industry. In contrast, Electronic Arts Inc., a leader in the gaming sector, has experienced a steady revenue growth of approximately 110% during the same period.

The year 2021 marked a significant milestone for Applied Materials, Inc., with a revenue surge of 34% compared to the previous year, highlighting its adaptability and innovation in a competitive market. Meanwhile, Electronic Arts Inc. achieved a notable 26% increase in 2022, driven by the growing demand for digital entertainment. As we look to the future, these companies continue to redefine their industries, setting benchmarks for success and resilience.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025