Breaking Down Revenue Trends: Microsoft Corporation vs Electronic Arts Inc.

Microsoft vs. EA: A Decade of Revenue Growth

__timestampElectronic Arts Inc.Microsoft Corporation
Wednesday, January 1, 2014357500000086833000000
Thursday, January 1, 2015451500000093580000000
Friday, January 1, 2016439600000091154000000
Sunday, January 1, 2017484500000096571000000
Monday, January 1, 20185150000000110360000000
Tuesday, January 1, 20194950000000125843000000
Wednesday, January 1, 20205537000000143015000000
Friday, January 1, 20215629000000168088000000
Saturday, January 1, 20226991000000198270000000
Sunday, January 1, 20237426000000211915000000
Monday, January 1, 20247562000000245122000000
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Igniting the spark of knowledge

A Tale of Two Giants: Microsoft vs. Electronic Arts

In the ever-evolving landscape of technology and entertainment, Microsoft Corporation and Electronic Arts Inc. have carved out significant niches. Over the past decade, from 2014 to 2024, these two titans have shown distinct revenue trajectories. Microsoft, a behemoth in the tech industry, has seen its revenue soar by approximately 182%, reaching a staggering $245 billion in 2024. This growth underscores its dominance in software, cloud computing, and gaming.

Conversely, Electronic Arts, a leader in the gaming sector, has experienced a more modest yet steady growth of around 111%, with revenues climbing to $7.6 billion in 2024. This reflects the company's resilience and adaptability in a competitive market. The data highlights the contrasting scales and growth strategies of these companies, offering a fascinating glimpse into their financial journeys over the years.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025