__timestamp | Electronic Arts Inc. | Microsoft Corporation |
---|---|---|
Wednesday, January 1, 2014 | 1090000000 | 20488000000 |
Thursday, January 1, 2015 | 1033000000 | 20324000000 |
Friday, January 1, 2016 | 1028000000 | 19198000000 |
Sunday, January 1, 2017 | 1112000000 | 19942000000 |
Monday, January 1, 2018 | 1110000000 | 22223000000 |
Tuesday, January 1, 2019 | 1162000000 | 23098000000 |
Wednesday, January 1, 2020 | 1137000000 | 24709000000 |
Friday, January 1, 2021 | 1281000000 | 25224000000 |
Saturday, January 1, 2022 | 1634000000 | 27725000000 |
Sunday, January 1, 2023 | 1705000000 | 30334000000 |
Monday, January 1, 2024 | 1710000000 | 32065000000 |
In pursuit of knowledge
In the competitive world of technology and gaming, managing Selling, General, and Administrative (SG&A) expenses is crucial for profitability. From 2014 to 2024, Microsoft Corporation and Electronic Arts Inc. have shown distinct strategies in optimizing these costs.
Microsoft, a tech behemoth, has seen its SG&A expenses grow by approximately 56% over the decade, reflecting its expansive growth and investment in innovation. In contrast, Electronic Arts, a leader in the gaming industry, has managed a more modest increase of around 57%, indicating a steady approach to cost management.
While Microsoft's expenses are significantly higher, reflecting its larger scale, both companies demonstrate strategic financial management. This comparison highlights the importance of balancing growth with cost efficiency, a lesson for businesses aiming to thrive in dynamic markets.
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