Who Optimizes SG&A Costs Better? Microsoft Corporation or Electronic Arts Inc.

SG&A Cost Management: Microsoft vs. Electronic Arts

__timestampElectronic Arts Inc.Microsoft Corporation
Wednesday, January 1, 2014109000000020488000000
Thursday, January 1, 2015103300000020324000000
Friday, January 1, 2016102800000019198000000
Sunday, January 1, 2017111200000019942000000
Monday, January 1, 2018111000000022223000000
Tuesday, January 1, 2019116200000023098000000
Wednesday, January 1, 2020113700000024709000000
Friday, January 1, 2021128100000025224000000
Saturday, January 1, 2022163400000027725000000
Sunday, January 1, 2023170500000030334000000
Monday, January 1, 2024171000000032065000000
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In pursuit of knowledge

Optimizing SG&A Costs: A Tale of Two Giants

In the competitive world of technology and gaming, managing Selling, General, and Administrative (SG&A) expenses is crucial for profitability. From 2014 to 2024, Microsoft Corporation and Electronic Arts Inc. have shown distinct strategies in optimizing these costs.

Microsoft, a tech behemoth, has seen its SG&A expenses grow by approximately 56% over the decade, reflecting its expansive growth and investment in innovation. In contrast, Electronic Arts, a leader in the gaming industry, has managed a more modest increase of around 57%, indicating a steady approach to cost management.

While Microsoft's expenses are significantly higher, reflecting its larger scale, both companies demonstrate strategic financial management. This comparison highlights the importance of balancing growth with cost efficiency, a lesson for businesses aiming to thrive in dynamic markets.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025