__timestamp | Electronic Arts Inc. | Marvell Technology, Inc. |
---|---|---|
Wednesday, January 1, 2014 | 1090000000 | 259169000 |
Thursday, January 1, 2015 | 1033000000 | 273982000 |
Friday, January 1, 2016 | 1028000000 | 280970000 |
Sunday, January 1, 2017 | 1112000000 | 299727000 |
Monday, January 1, 2018 | 1110000000 | 238166000 |
Tuesday, January 1, 2019 | 1162000000 | 424360000 |
Wednesday, January 1, 2020 | 1137000000 | 464580000 |
Friday, January 1, 2021 | 1281000000 | 467240000 |
Saturday, January 1, 2022 | 1634000000 | 955245000 |
Sunday, January 1, 2023 | 1705000000 | 843600000 |
Monday, January 1, 2024 | 1710000000 | 834000000 |
Unlocking the unknown
In the ever-evolving landscape of technology and entertainment, effective cost management is crucial for sustained growth. Over the past decade, Marvell Technology, Inc. and Electronic Arts Inc. have demonstrated distinct strategies in managing their Selling, General, and Administrative (SG&A) expenses. From 2014 to 2024, Electronic Arts Inc. has seen a steady increase in SG&A expenses, peaking at approximately $1.71 billion in 2024, marking a 57% rise from 2014. This reflects their aggressive investment in marketing and administrative capabilities to maintain a competitive edge in the gaming industry. Conversely, Marvell Technology, Inc. has shown a more conservative approach, with SG&A expenses growing from $259 million in 2014 to $834 million in 2024, a 222% increase. This indicates a strategic expansion in their operational framework to support technological advancements. These trends highlight the diverse approaches companies take in balancing growth and cost efficiency.
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