Cost Management Insights: SG&A Expenses for Marvell Technology, Inc. and Electronic Arts Inc.

SG&A Expenses: A Decade of Strategic Cost Management

__timestampElectronic Arts Inc.Marvell Technology, Inc.
Wednesday, January 1, 20141090000000259169000
Thursday, January 1, 20151033000000273982000
Friday, January 1, 20161028000000280970000
Sunday, January 1, 20171112000000299727000
Monday, January 1, 20181110000000238166000
Tuesday, January 1, 20191162000000424360000
Wednesday, January 1, 20201137000000464580000
Friday, January 1, 20211281000000467240000
Saturday, January 1, 20221634000000955245000
Sunday, January 1, 20231705000000843600000
Monday, January 1, 20241710000000834000000
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Unlocking the unknown

Cost Management Insights: SG&A Expenses for Marvell Technology, Inc. and Electronic Arts Inc.

In the ever-evolving landscape of technology and entertainment, effective cost management is crucial for sustained growth. Over the past decade, Marvell Technology, Inc. and Electronic Arts Inc. have demonstrated distinct strategies in managing their Selling, General, and Administrative (SG&A) expenses. From 2014 to 2024, Electronic Arts Inc. has seen a steady increase in SG&A expenses, peaking at approximately $1.71 billion in 2024, marking a 57% rise from 2014. This reflects their aggressive investment in marketing and administrative capabilities to maintain a competitive edge in the gaming industry. Conversely, Marvell Technology, Inc. has shown a more conservative approach, with SG&A expenses growing from $259 million in 2014 to $834 million in 2024, a 222% increase. This indicates a strategic expansion in their operational framework to support technological advancements. These trends highlight the diverse approaches companies take in balancing growth and cost efficiency.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025