Breaking Down Revenue Trends: Marvell Technology, Inc. vs Electronic Arts Inc.

Tech vs. Gaming: Revenue Growth Showdown

__timestampElectronic Arts Inc.Marvell Technology, Inc.
Wednesday, January 1, 201435750000003404400000
Thursday, January 1, 201545150000003706963000
Friday, January 1, 201643960000002725828000
Sunday, January 1, 201748450000002317674000
Monday, January 1, 201851500000002409170000
Tuesday, January 1, 201949500000002865791000
Wednesday, January 1, 202055370000002699161000
Friday, January 1, 202156290000002968900000
Saturday, January 1, 202269910000004462383000
Sunday, January 1, 202374260000005919600000
Monday, January 1, 202475620000005507700000
Loading chart...

Cracking the code

Revenue Trends: Marvell Technology, Inc. vs Electronic Arts Inc.

In the ever-evolving landscape of technology and entertainment, Marvell Technology, Inc. and Electronic Arts Inc. have showcased intriguing revenue trajectories over the past decade. From 2014 to 2024, Electronic Arts Inc. has seen a robust growth of approximately 111%, with revenues climbing from $3.6 billion to an impressive $7.6 billion. This growth underscores the increasing demand for digital entertainment and gaming.

Conversely, Marvell Technology, Inc. has experienced a more modest yet significant revenue increase of around 62%, rising from $3.4 billion in 2014 to $5.5 billion in 2024. This growth reflects the company's strategic advancements in semiconductor solutions, catering to the burgeoning needs of data infrastructure and connectivity.

These trends highlight the dynamic nature of the tech and entertainment sectors, where innovation and consumer demand drive financial success. As we look to the future, both companies are poised to continue their upward trajectories, adapting to the ever-changing market landscape.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025