Cost of Revenue Trends: Marvell Technology, Inc. vs Electronic Arts Inc.

Marvell vs EA: A Decade of Cost Trends

__timestampElectronic Arts Inc.Marvell Technology, Inc.
Wednesday, January 1, 201413470000001654230000
Thursday, January 1, 201514290000001843706000
Friday, January 1, 201613540000001494736000
Sunday, January 1, 201712980000001029527000
Monday, January 1, 20181277000000947230000
Tuesday, January 1, 201913220000001407399000
Wednesday, January 1, 202013690000001342220000
Friday, January 1, 202114940000001480550000
Saturday, January 1, 202218590000002398158000
Sunday, January 1, 202317920000002932100000
Monday, January 1, 202417100000003214100000
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Unlocking the unknown

Cost of Revenue Trends: A Tale of Two Giants

In the ever-evolving landscape of technology and entertainment, Marvell Technology, Inc. and Electronic Arts Inc. have showcased intriguing cost of revenue trends over the past decade. From 2014 to 2024, Marvell Technology's cost of revenue surged by approximately 94%, reflecting its aggressive expansion and innovation in semiconductor solutions. In contrast, Electronic Arts Inc. experienced a more modest increase of around 27%, indicative of its steady growth in the gaming industry.

A Decade of Change

In 2014, Marvell's cost of revenue was about 23% higher than EA's. Fast forward to 2024, and this gap widened significantly, with Marvell's costs nearly doubling those of EA. This divergence highlights Marvell's strategic investments in cutting-edge technology, while EA continues to capitalize on its established gaming franchises. As we look to the future, these trends offer a glimpse into the strategic priorities of these industry leaders.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025