__timestamp | Electronic Arts Inc. | Marvell Technology, Inc. |
---|---|---|
Wednesday, January 1, 2014 | 1347000000 | 1654230000 |
Thursday, January 1, 2015 | 1429000000 | 1843706000 |
Friday, January 1, 2016 | 1354000000 | 1494736000 |
Sunday, January 1, 2017 | 1298000000 | 1029527000 |
Monday, January 1, 2018 | 1277000000 | 947230000 |
Tuesday, January 1, 2019 | 1322000000 | 1407399000 |
Wednesday, January 1, 2020 | 1369000000 | 1342220000 |
Friday, January 1, 2021 | 1494000000 | 1480550000 |
Saturday, January 1, 2022 | 1859000000 | 2398158000 |
Sunday, January 1, 2023 | 1792000000 | 2932100000 |
Monday, January 1, 2024 | 1710000000 | 3214100000 |
Unlocking the unknown
In the ever-evolving landscape of technology and entertainment, Marvell Technology, Inc. and Electronic Arts Inc. have showcased intriguing cost of revenue trends over the past decade. From 2014 to 2024, Marvell Technology's cost of revenue surged by approximately 94%, reflecting its aggressive expansion and innovation in semiconductor solutions. In contrast, Electronic Arts Inc. experienced a more modest increase of around 27%, indicative of its steady growth in the gaming industry.
In 2014, Marvell's cost of revenue was about 23% higher than EA's. Fast forward to 2024, and this gap widened significantly, with Marvell's costs nearly doubling those of EA. This divergence highlights Marvell's strategic investments in cutting-edge technology, while EA continues to capitalize on its established gaming franchises. As we look to the future, these trends offer a glimpse into the strategic priorities of these industry leaders.
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