__timestamp | Palo Alto Networks, Inc. | Take-Two Interactive Software, Inc. |
---|---|---|
Wednesday, January 1, 2014 | 159628000 | 1414327000 |
Thursday, January 1, 2015 | 251499000 | 794867000 |
Friday, January 1, 2016 | 370000000 | 813873000 |
Sunday, January 1, 2017 | 476600000 | 1022959000 |
Monday, January 1, 2018 | 645300000 | 898311000 |
Tuesday, January 1, 2019 | 808400000 | 1523644000 |
Wednesday, January 1, 2020 | 999500000 | 1542450000 |
Friday, January 1, 2021 | 1274900000 | 1535085000 |
Saturday, January 1, 2022 | 1718700000 | 1535401000 |
Sunday, January 1, 2023 | 1909700000 | 3064600000 |
Monday, January 1, 2024 | 2059199999 | 3107800000 |
Cracking the code
In the ever-evolving landscape of technology and entertainment, understanding cost efficiency is crucial. Palo Alto Networks, Inc. and Take-Two Interactive Software, Inc. have been pivotal players in their respective fields. From 2014 to 2024, Palo Alto Networks saw a staggering increase in its cost of revenue, growing by over 1,200%. Meanwhile, Take-Two Interactive's cost of revenue surged by approximately 120% during the same period.
This data highlights the contrasting growth trajectories of these companies. While Palo Alto Networks has aggressively expanded its operations, reflected in its rising costs, Take-Two Interactive has maintained a more stable cost structure. By 2024, Take-Two's cost of revenue was about 50% higher than Palo Alto's, indicating a significant investment in its gaming portfolio.
These insights provide a window into the strategic priorities of these industry giants, offering valuable lessons in balancing growth and efficiency.
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