Palo Alto Networks, Inc. vs Take-Two Interactive Software, Inc.: Efficiency in Cost of Revenue Explored

Cost Efficiency: Palo Alto Networks vs. Take-Two Interactive

__timestampPalo Alto Networks, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 20141596280001414327000
Thursday, January 1, 2015251499000794867000
Friday, January 1, 2016370000000813873000
Sunday, January 1, 20174766000001022959000
Monday, January 1, 2018645300000898311000
Tuesday, January 1, 20198084000001523644000
Wednesday, January 1, 20209995000001542450000
Friday, January 1, 202112749000001535085000
Saturday, January 1, 202217187000001535401000
Sunday, January 1, 202319097000003064600000
Monday, January 1, 202420591999993107800000
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Cracking the code

Exploring Cost Efficiency: Palo Alto Networks vs. Take-Two Interactive

In the ever-evolving landscape of technology and entertainment, understanding cost efficiency is crucial. Palo Alto Networks, Inc. and Take-Two Interactive Software, Inc. have been pivotal players in their respective fields. From 2014 to 2024, Palo Alto Networks saw a staggering increase in its cost of revenue, growing by over 1,200%. Meanwhile, Take-Two Interactive's cost of revenue surged by approximately 120% during the same period.

This data highlights the contrasting growth trajectories of these companies. While Palo Alto Networks has aggressively expanded its operations, reflected in its rising costs, Take-Two Interactive has maintained a more stable cost structure. By 2024, Take-Two's cost of revenue was about 50% higher than Palo Alto's, indicating a significant investment in its gaming portfolio.

These insights provide a window into the strategic priorities of these industry giants, offering valuable lessons in balancing growth and efficiency.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025