Intel Corporation vs Electronic Arts Inc.: Efficiency in Cost of Revenue Explored

Intel vs. EA: A Decade of Cost Efficiency Trends

__timestampElectronic Arts Inc.Intel Corporation
Wednesday, January 1, 2014134700000020261000000
Thursday, January 1, 2015142900000020676000000
Friday, January 1, 2016135400000023196000000
Sunday, January 1, 2017129800000023692000000
Monday, January 1, 2018127700000027111000000
Tuesday, January 1, 2019132200000029825000000
Wednesday, January 1, 2020136900000034255000000
Friday, January 1, 2021149400000035209000000
Saturday, January 1, 2022185900000036188000000
Sunday, January 1, 2023179200000032517000000
Monday, January 1, 2024171000000035756000000
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Unleashing insights

Exploring Cost Efficiency: Intel vs. Electronic Arts

In the ever-evolving landscape of technology and entertainment, understanding cost efficiency is crucial. This analysis delves into the cost of revenue trends for Intel Corporation and Electronic Arts Inc. from 2014 to 2023. Over this period, Intel's cost of revenue surged by approximately 60%, peaking in 2022, while Electronic Arts saw a more modest increase of around 27%. Notably, Intel's cost of revenue consistently dwarfed that of Electronic Arts, reflecting the scale and complexity of its operations. However, 2023 marked a turning point for Intel, with a notable decline, suggesting potential shifts in strategy or market conditions. Meanwhile, Electronic Arts maintained a steady upward trajectory, highlighting its resilience in the competitive gaming industry. Missing data for 2024 suggests a need for further analysis to understand future trends. This comparison underscores the diverse challenges and strategies within the tech and entertainment sectors.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025