Cost Management Insights: SG&A Expenses for Intel Corporation and Electronic Arts Inc.

Intel vs. EA: A Decade of SG&A Expense Trends

__timestampElectronic Arts Inc.Intel Corporation
Wednesday, January 1, 201410900000008136000000
Thursday, January 1, 201510330000007930000000
Friday, January 1, 201610280000008397000000
Sunday, January 1, 201711120000007474000000
Monday, January 1, 201811100000006750000000
Tuesday, January 1, 201911620000006150000000
Wednesday, January 1, 202011370000006180000000
Friday, January 1, 202112810000006543000000
Saturday, January 1, 202216340000007002000000
Sunday, January 1, 202317050000005634000000
Monday, January 1, 202417100000005507000000
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Igniting the spark of knowledge

Navigating SG&A Expenses: Intel vs. Electronic Arts

In the ever-evolving landscape of corporate finance, understanding Selling, General, and Administrative (SG&A) expenses is crucial for assessing a company's operational efficiency. Over the past decade, Intel Corporation and Electronic Arts Inc. have showcased contrasting trends in their SG&A expenditures. From 2014 to 2023, Intel's SG&A expenses have seen a notable decline, dropping approximately 31% from their peak in 2014. This reduction reflects Intel's strategic cost management efforts amidst a competitive semiconductor market. Conversely, Electronic Arts has experienced a steady increase in SG&A expenses, rising by about 57% over the same period. This growth aligns with EA's expansion in the gaming industry, investing in marketing and administrative capabilities to capture a larger market share. The data for 2024 remains incomplete, highlighting the dynamic nature of financial forecasting. These insights offer a window into the strategic priorities of two industry giants.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025