__timestamp | Electronic Arts Inc. | Intel Corporation |
---|---|---|
Wednesday, January 1, 2014 | 1090000000 | 8136000000 |
Thursday, January 1, 2015 | 1033000000 | 7930000000 |
Friday, January 1, 2016 | 1028000000 | 8397000000 |
Sunday, January 1, 2017 | 1112000000 | 7474000000 |
Monday, January 1, 2018 | 1110000000 | 6750000000 |
Tuesday, January 1, 2019 | 1162000000 | 6150000000 |
Wednesday, January 1, 2020 | 1137000000 | 6180000000 |
Friday, January 1, 2021 | 1281000000 | 6543000000 |
Saturday, January 1, 2022 | 1634000000 | 7002000000 |
Sunday, January 1, 2023 | 1705000000 | 5634000000 |
Monday, January 1, 2024 | 1710000000 | 5507000000 |
Igniting the spark of knowledge
In the ever-evolving landscape of corporate finance, understanding Selling, General, and Administrative (SG&A) expenses is crucial for assessing a company's operational efficiency. Over the past decade, Intel Corporation and Electronic Arts Inc. have showcased contrasting trends in their SG&A expenditures. From 2014 to 2023, Intel's SG&A expenses have seen a notable decline, dropping approximately 31% from their peak in 2014. This reduction reflects Intel's strategic cost management efforts amidst a competitive semiconductor market. Conversely, Electronic Arts has experienced a steady increase in SG&A expenses, rising by about 57% over the same period. This growth aligns with EA's expansion in the gaming industry, investing in marketing and administrative capabilities to capture a larger market share. The data for 2024 remains incomplete, highlighting the dynamic nature of financial forecasting. These insights offer a window into the strategic priorities of two industry giants.
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