Intel Corporation and Electronic Arts Inc.: A Comprehensive Revenue Analysis

Intel vs. EA: A Decade of Revenue Shifts

__timestampElectronic Arts Inc.Intel Corporation
Wednesday, January 1, 2014357500000055870000000
Thursday, January 1, 2015451500000055355000000
Friday, January 1, 2016439600000059387000000
Sunday, January 1, 2017484500000062761000000
Monday, January 1, 2018515000000070848000000
Tuesday, January 1, 2019495000000071965000000
Wednesday, January 1, 2020553700000077867000000
Friday, January 1, 2021562900000079024000000
Saturday, January 1, 2022699100000063054000000
Sunday, January 1, 2023742600000054228000000
Monday, January 1, 2024756200000053101000000
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Unlocking the unknown

A Decade of Revenue Dynamics: Intel vs. Electronic Arts

In the ever-evolving landscape of technology and entertainment, Intel Corporation and Electronic Arts Inc. have showcased intriguing revenue trajectories over the past decade. From 2014 to 2023, Intel's revenue peaked in 2021, reaching approximately $79 billion, before experiencing a decline to around $54 billion in 2023. This represents a significant drop of nearly 32% from its peak, highlighting the challenges faced by the semiconductor giant in recent years.

Conversely, Electronic Arts Inc. has demonstrated a steady upward trend, with revenues growing from $3.6 billion in 2014 to an impressive $7.4 billion in 2023, marking a robust increase of over 100%. This growth underscores the rising demand for digital entertainment and gaming.

While Intel's data for 2024 remains unavailable, Electronic Arts continues its upward momentum, projecting further growth. This analysis offers a compelling glimpse into the contrasting fortunes of these industry leaders.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025