Revenue Insights: Fortinet, Inc. and Take-Two Interactive Software, Inc. Performance Compared

Fortinet vs. Take-Two: A Decade of Revenue Growth

__timestampFortinet, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 20147703640002350568000
Thursday, January 1, 201510092680001082938000
Friday, January 1, 201612754430001413698000
Sunday, January 1, 201714949300001779748000
Monday, January 1, 201818012000001792892000
Tuesday, January 1, 201921562000002668394000
Wednesday, January 1, 202025944000003088970000
Friday, January 1, 202133422000003372772000
Saturday, January 1, 202244174000003504800000
Sunday, January 1, 202353048000005349900000
Monday, January 1, 202459558000005349600000
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Data in motion

Revenue Growth: Fortinet vs. Take-Two Interactive

In the dynamic world of technology and entertainment, Fortinet, Inc. and Take-Two Interactive Software, Inc. have shown remarkable revenue trajectories over the past decade. Since 2014, Fortinet's revenue has surged by over 590%, reflecting its robust growth in cybersecurity solutions. Meanwhile, Take-Two Interactive, a leader in the gaming industry, has seen its revenue grow by approximately 128% during the same period, driven by blockbuster game releases and strategic acquisitions.

A Decade of Transformation

By 2023, both companies reached new heights, with Fortinet achieving a revenue of $5.3 billion and Take-Two Interactive slightly ahead at $5.35 billion. This marks a significant milestone for Take-Two, which has consistently outpaced Fortinet in revenue, except for a brief period in 2015. However, the data for 2024 is incomplete, leaving room for speculation on future trends.

Key Takeaways

Fortinet's aggressive growth strategy and Take-Two's innovative gaming portfolio have positioned them as formidable players in their respective fields. As we look to the future, the competition between these two giants will undoubtedly continue to shape their industries.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025