Who Prioritizes Innovation? R&D Spending Compared for Marvell Technology, Inc. and Take-Two Interactive Software, Inc.

R&D Spending: Marvell vs. Take-Two - A Decade of Innovation

__timestampMarvell Technology, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 20141156885000105256000
Thursday, January 1, 20151164059000115043000
Friday, January 1, 20161101446000119807000
Sunday, January 1, 2017880050000137915000
Monday, January 1, 2018714444000196373000
Tuesday, January 1, 2019914009000230170000
Wednesday, January 1, 20201080391000296398000
Friday, January 1, 20211072740000317311000
Saturday, January 1, 20221424306000406566000
Sunday, January 1, 20231784300000892500000
Monday, January 1, 20241896200000948200000
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Unlocking the unknown

Innovation in Focus: A Tale of Two Companies

In the ever-evolving tech landscape, innovation is the lifeblood of success. Marvell Technology, Inc. and Take-Two Interactive Software, Inc. exemplify this through their research and development (R&D) investments. Over the past decade, Marvell has consistently outpaced Take-Two in R&D spending, with a staggering 70% increase from 2014 to 2024. In 2023, Marvell's R&D expenses reached nearly double that of Take-Two, highlighting its commitment to technological advancement.

Take-Two, while trailing in absolute numbers, has shown a remarkable growth trajectory, with its R&D spending increasing by over 800% since 2014. This surge underscores its strategic focus on innovation to enhance gaming experiences. As we look to the future, these investments will likely shape the competitive dynamics in their respective industries, making R&D a critical metric for stakeholders and investors alike.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025