Revenue Insights: Marvell Technology, Inc. and Take-Two Interactive Software, Inc. Performance Compared

Tech Giants' Revenue Growth: A Decade in Review

__timestampMarvell Technology, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 201434044000002350568000
Thursday, January 1, 201537069630001082938000
Friday, January 1, 201627258280001413698000
Sunday, January 1, 201723176740001779748000
Monday, January 1, 201824091700001792892000
Tuesday, January 1, 201928657910002668394000
Wednesday, January 1, 202026991610003088970000
Friday, January 1, 202129689000003372772000
Saturday, January 1, 202244623830003504800000
Sunday, January 1, 202359196000005349900000
Monday, January 1, 202455077000005349600000
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Unleashing the power of data

Revenue Growth: A Tale of Two Tech Giants

In the ever-evolving landscape of technology, Marvell Technology, Inc. and Take-Two Interactive Software, Inc. have showcased remarkable revenue trajectories over the past decade. From 2014 to 2023, Marvell Technology's revenue surged by approximately 74%, peaking in 2023. This growth reflects its strategic innovations and market adaptability. Meanwhile, Take-Two Interactive Software, known for its blockbuster video games, experienced a revenue increase of around 128% during the same period, highlighting the booming gaming industry.

Key Insights

  • Marvell Technology: Witnessed a steady climb, with a notable jump in 2022, reaching its highest revenue in 2023.
  • Take-Two Interactive: Despite a dip in 2015, it rebounded strongly, achieving its peak revenue in 2023.

These trends underscore the dynamic nature of the tech sector, where innovation and consumer engagement drive financial success.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025