Comparing Cost of Revenue Efficiency: Marvell Technology, Inc. vs Take-Two Interactive Software, Inc.

Tech Giants' Cost Efficiency: Marvell vs. Take-Two

__timestampMarvell Technology, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 201416542300001414327000
Thursday, January 1, 20151843706000794867000
Friday, January 1, 20161494736000813873000
Sunday, January 1, 201710295270001022959000
Monday, January 1, 2018947230000898311000
Tuesday, January 1, 201914073990001523644000
Wednesday, January 1, 202013422200001542450000
Friday, January 1, 202114805500001535085000
Saturday, January 1, 202223981580001535401000
Sunday, January 1, 202329321000003064600000
Monday, January 1, 202432141000003107800000
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In pursuit of knowledge

A Tale of Two Tech Giants: Marvell vs. Take-Two

In the ever-evolving landscape of technology, understanding cost efficiency is crucial. This chart offers a fascinating glimpse into the cost of revenue trends for Marvell Technology, Inc. and Take-Two Interactive Software, Inc. over the past decade. From 2014 to 2024, Marvell's cost of revenue has surged by approximately 94%, peaking at $3.21 billion in 2024. Meanwhile, Take-Two's costs have also risen, albeit at a slightly slower pace, reaching $3.11 billion in the same year.

Key Insights

  • 2014-2018: Both companies maintained relatively stable costs, with Marvell showing a slight downward trend.
  • 2019-2023: A significant uptick is observed, with Marvell's costs increasing by 108% and Take-Two's by 101%.
  • 2024 Outlook: Both companies are neck and neck, highlighting the competitive nature of the tech industry.

This data underscores the dynamic nature of cost management in tech, offering valuable insights for investors and industry analysts alike.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025