Comparing Innovation Spending: Intel Corporation and Take-Two Interactive Software, Inc.

Intel vs. Take-Two: A Decade of R&D Investment

__timestampIntel CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 201411537000000105256000
Thursday, January 1, 201512128000000115043000
Friday, January 1, 201612740000000119807000
Sunday, January 1, 201713098000000137915000
Monday, January 1, 201813543000000196373000
Tuesday, January 1, 201913362000000230170000
Wednesday, January 1, 202013556000000296398000
Friday, January 1, 202115190000000317311000
Saturday, January 1, 202217528000000406566000
Sunday, January 1, 202316046000000892500000
Monday, January 1, 202416546000000948200000
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Igniting the spark of knowledge

Innovation Spending: A Tale of Two Companies

In the ever-evolving landscape of technology and entertainment, research and development (R&D) spending is a key indicator of a company's commitment to innovation. Over the past decade, Intel Corporation and Take-Two Interactive Software, Inc. have demonstrated contrasting approaches to R&D investment.

From 2014 to 2023, Intel's R&D expenses have consistently dwarfed those of Take-Two, with Intel's spending peaking at approximately $17.5 billion in 2022. This represents a 52% increase from its 2014 expenditure. In contrast, Take-Two's R&D spending, while significantly smaller, has shown a remarkable growth trajectory, surging by over 740% from 2014 to 2023.

This disparity highlights the different scales and strategies of these industry giants. While Intel focuses on maintaining its technological edge, Take-Two's increasing investment underscores its ambition to innovate within the gaming industry. The data for 2024 is incomplete, suggesting ongoing developments in both companies' strategies.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025