Revenue Showdown: Intel Corporation vs Take-Two Interactive Software, Inc.

Intel vs. Take-Two: A Decade of Revenue Trends

__timestampIntel CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 2014558700000002350568000
Thursday, January 1, 2015553550000001082938000
Friday, January 1, 2016593870000001413698000
Sunday, January 1, 2017627610000001779748000
Monday, January 1, 2018708480000001792892000
Tuesday, January 1, 2019719650000002668394000
Wednesday, January 1, 2020778670000003088970000
Friday, January 1, 2021790240000003372772000
Saturday, January 1, 2022630540000003504800000
Sunday, January 1, 2023542280000005349900000
Monday, January 1, 2024531010000005349600000
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Revenue Showdown: Intel vs. Take-Two Interactive

In the ever-evolving landscape of technology and entertainment, Intel Corporation and Take-Two Interactive Software, Inc. stand as titans in their respective fields. Over the past decade, Intel's revenue has showcased a dynamic journey, peaking in 2021 with a staggering 79 billion USD, before experiencing a decline to approximately 54 billion USD in 2023. This represents a notable 32% drop from its peak, reflecting the challenges faced by the semiconductor giant.

Conversely, Take-Two Interactive has demonstrated a steady upward trajectory, with its revenue more than doubling from 2015 to 2023. The gaming powerhouse reached a record high of 5.35 billion USD in 2023, marking a significant 150% increase over the period. This growth underscores the rising influence of the gaming industry in the global market.

As we look to the future, the contrasting revenue trends of these two companies highlight the shifting dynamics in technology and entertainment sectors.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025