Intel Corporation and Take-Two Interactive Software, Inc.: SG&A Spending Patterns Compared

Intel vs. Take-Two: Divergent SG&A Trends Unveiled

__timestampIntel CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 20148136000000402370000
Thursday, January 1, 20157930000000410434000
Friday, January 1, 20168397000000390761000
Sunday, January 1, 20177474000000496862000
Monday, January 1, 20186750000000503920000
Tuesday, January 1, 20196150000000672634000
Wednesday, January 1, 20206180000000776659000
Friday, January 1, 20216543000000835668000
Saturday, January 1, 202270020000001027284000
Sunday, January 1, 202356340000002435700000
Monday, January 1, 202455070000002266300000
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Unlocking the unknown

A Tale of Two Companies: SG&A Spending Trends

In the ever-evolving landscape of technology and gaming, Intel Corporation and Take-Two Interactive Software, Inc. have showcased distinct spending patterns in their Selling, General, and Administrative (SG&A) expenses over the past decade. From 2014 to 2023, Intel's SG&A expenses have seen a notable decline of approximately 31%, dropping from a peak in 2016 to a low in 2023. This trend reflects Intel's strategic cost management amidst a competitive tech industry.

Conversely, Take-Two Interactive has experienced a dramatic surge in SG&A expenses, with a staggering increase of over 500% from 2014 to 2023. This rise underscores the company's aggressive expansion and investment in the gaming sector, particularly evident in the leap from 2022 to 2023. While Intel's data for 2024 remains elusive, Take-Two's continued high expenditure suggests a sustained focus on growth and market dominance.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025