Analyzing Cost of Revenue: Intel Corporation and Take-Two Interactive Software, Inc.

Intel vs. Take-Two: Cost of Revenue Trends Unveiled

__timestampIntel CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 2014202610000001414327000
Thursday, January 1, 201520676000000794867000
Friday, January 1, 201623196000000813873000
Sunday, January 1, 2017236920000001022959000
Monday, January 1, 201827111000000898311000
Tuesday, January 1, 2019298250000001523644000
Wednesday, January 1, 2020342550000001542450000
Friday, January 1, 2021352090000001535085000
Saturday, January 1, 2022361880000001535401000
Sunday, January 1, 2023325170000003064600000
Monday, January 1, 2024357560000003107800000
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Infusing magic into the data realm

Analyzing Cost of Revenue: Intel vs. Take-Two Interactive

In the ever-evolving landscape of technology and gaming, understanding the cost dynamics of industry giants like Intel Corporation and Take-Two Interactive Software, Inc. is crucial. Over the past decade, Intel's cost of revenue has shown a steady upward trend, peaking in 2022 with a 78% increase from 2014. However, 2023 saw a slight dip, indicating potential shifts in operational strategies or market conditions. In contrast, Take-Two Interactive's cost of revenue has been more volatile, with a notable surge in 2023, doubling from its 2014 figures. This spike could reflect increased investments in game development or marketing. The absence of Intel's 2024 data suggests a need for cautious interpretation. As these companies navigate the complexities of their respective industries, their cost management strategies will be pivotal in shaping their future trajectories.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025