Cost of Revenue Comparison: Sony Group Corporation vs Take-Two Interactive Software, Inc.

Sony vs. Take-Two: A Decade of Cost Evolution

__timestampSony Group CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 201459562110000001414327000
Thursday, January 1, 20156158134000000794867000
Friday, January 1, 20166074652000000813873000
Sunday, January 1, 201756631540000001022959000
Monday, January 1, 20186230422000000898311000
Tuesday, January 1, 201962631960000001523644000
Wednesday, January 1, 202059250490000001542450000
Friday, January 1, 202165615590000001535085000
Saturday, January 1, 202272198410000001535401000
Sunday, January 1, 202383989310000003064600000
Monday, January 1, 202496956870000003107800000
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Unveiling the hidden dimensions of data

Cost of Revenue: A Tale of Two Giants

In the ever-evolving landscape of the entertainment industry, Sony Group Corporation and Take-Two Interactive Software, Inc. stand as titans, each with a unique approach to managing costs. Over the past decade, Sony's cost of revenue has surged by approximately 63%, reflecting its expansive operations and diverse product lines. In contrast, Take-Two's cost of revenue has more than doubled, highlighting its strategic investments in blockbuster gaming titles.

A Decade of Growth

From 2014 to 2024, Sony's cost of revenue grew from 5.96 trillion to 9.70 trillion, showcasing its robust growth strategy. Meanwhile, Take-Two's cost of revenue increased from 1.41 billion to 3.11 billion, underscoring its focus on high-quality gaming experiences.

Strategic Implications

These trends reveal the contrasting strategies of these industry leaders: Sony's broad diversification versus Take-Two's targeted excellence. As the industry continues to evolve, these insights offer a glimpse into the future of entertainment.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025