Revenue Showdown: Sony Group Corporation vs Take-Two Interactive Software, Inc.

Sony vs. Take-Two: A Decade of Revenue Rivalry

__timestampSony Group CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 201477672660000002350568000
Thursday, January 1, 201582158800000001082938000
Friday, January 1, 201681057120000001413698000
Sunday, January 1, 201776032500000001779748000
Monday, January 1, 201885439820000001792892000
Tuesday, January 1, 201986656870000002668394000
Wednesday, January 1, 202082598850000003088970000
Friday, January 1, 202189993600000003372772000
Saturday, January 1, 202299215130000003504800000
Sunday, January 1, 2023115398370000005349900000
Monday, January 1, 2024130207680000005349600000
Loading chart...

Unleashing the power of data

Revenue Showdown: Sony vs. Take-Two

In the ever-evolving landscape of the entertainment industry, Sony Group Corporation and Take-Two Interactive Software, Inc. have emerged as titans, each carving out a unique niche. Over the past decade, Sony's revenue has consistently dwarfed that of Take-Two, with Sony's earnings in 2023 reaching nearly 13 trillion yen, a staggering 2,300% more than Take-Two's 5.35 billion dollars. This trend highlights Sony's dominance in the broader electronics and entertainment sectors. However, Take-Two's growth trajectory is noteworthy, with a 128% increase in revenue from 2014 to 2023, driven by its stronghold in the gaming industry. As we look to the future, the question remains: will Take-Two's focused strategy in gaming allow it to close the gap, or will Sony's diversified portfolio continue to lead the charge? Stay tuned as these industry giants continue to shape the future of entertainment.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025