Breaking Down SG&A Expenses: Sony Group Corporation vs Take-Two Interactive Software, Inc.

Sony vs. Take-Two: A Decade of SG&A Expense Trends

__timestampSony Group CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 20141728520000000402370000
Thursday, January 1, 20151811461000000410434000
Friday, January 1, 20161691930000000390761000
Sunday, January 1, 20171505956000000496862000
Monday, January 1, 20181583197000000503920000
Tuesday, January 1, 20191576825000000672634000
Wednesday, January 1, 20201502625000000776659000
Friday, January 1, 20211469955000000835668000
Saturday, January 1, 202215884730000001027284000
Sunday, January 1, 202319691700000002435700000
Monday, January 1, 202421561560000002266300000
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Infusing magic into the data realm

A Tale of Two Giants: Sony vs. Take-Two in SG&A Expenses

In the ever-evolving landscape of the entertainment industry, two titans stand out: Sony Group Corporation and Take-Two Interactive Software, Inc. Over the past decade, these companies have navigated the financial seas with distinct strategies, as reflected in their Selling, General, and Administrative (SG&A) expenses.

From 2014 to 2024, Sony's SG&A expenses have shown a steady increase, peaking in 2024 with a 25% rise from 2014. This growth underscores Sony's expansive approach, investing heavily in marketing and administrative capabilities to maintain its global dominance. In contrast, Take-Two's expenses, while significantly smaller, have surged by over 460% in the same period, highlighting its aggressive push into new markets and innovative gaming experiences.

This financial narrative not only showcases the strategic priorities of these industry leaders but also offers a glimpse into the broader trends shaping the entertainment sector.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025