Gross Profit Comparison: Sony Group Corporation and Take-Two Interactive Software, Inc. Trends

Sony vs. Take-Two: A Decade of Profit Growth

__timestampSony Group CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 20141811055000000936241000
Thursday, January 1, 20152057746000000288071000
Friday, January 1, 20162031060000000599825000
Sunday, January 1, 20171940096000000756789000
Monday, January 1, 20182313560000000894581000
Tuesday, January 1, 201924024910000001144750000
Wednesday, January 1, 202023348360000001546520000
Friday, January 1, 202124378010000001837687000
Saturday, January 1, 202227016720000001969399000
Sunday, January 1, 202331409060000002285300000
Monday, January 1, 202433250810000002241800000
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Unveiling the hidden dimensions of data

A Tale of Two Giants: Sony vs. Take-Two in Gross Profit

In the ever-evolving landscape of the entertainment industry, Sony Group Corporation and Take-Two Interactive Software, Inc. have emerged as titans. Over the past decade, Sony's gross profit has surged by an impressive 83%, from 1.81 trillion yen in 2014 to 3.33 trillion yen in 2024. This growth underscores Sony's dominance in the global market, driven by its diverse portfolio spanning electronics, gaming, and entertainment.

Conversely, Take-Two Interactive, a leader in the gaming sector, has seen its gross profit grow by 140% over the same period, from 936 million dollars to 2.24 billion dollars. This remarkable growth highlights the increasing popularity of gaming and Take-Two's strategic investments in blockbuster franchises.

As we look to the future, the competition between these two giants will continue to shape the entertainment industry, offering exciting opportunities and challenges.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025