__timestamp | Applied Materials, Inc. | Electronic Arts Inc. |
---|---|---|
Wednesday, January 1, 2014 | 890000000 | 1090000000 |
Thursday, January 1, 2015 | 897000000 | 1033000000 |
Friday, January 1, 2016 | 819000000 | 1028000000 |
Sunday, January 1, 2017 | 890000000 | 1112000000 |
Monday, January 1, 2018 | 1002000000 | 1110000000 |
Tuesday, January 1, 2019 | 982000000 | 1162000000 |
Wednesday, January 1, 2020 | 1093000000 | 1137000000 |
Friday, January 1, 2021 | 1229000000 | 1281000000 |
Saturday, January 1, 2022 | 1438000000 | 1634000000 |
Sunday, January 1, 2023 | 1628000000 | 1705000000 |
Monday, January 1, 2024 | 1797000000 | 1710000000 |
Unveiling the hidden dimensions of data
In the ever-evolving landscape of technology and entertainment, cost management remains a pivotal factor for success. Over the past decade, Applied Materials, Inc. and Electronic Arts Inc. have demonstrated distinct strategies in managing their Selling, General, and Administrative (SG&A) expenses. From 2014 to 2024, Electronic Arts Inc. consistently maintained higher SG&A expenses, peaking at $1.71 billion in 2024, reflecting a 57% increase from 2014. Meanwhile, Applied Materials, Inc. showcased a more aggressive growth trajectory, with SG&A expenses surging by 102% over the same period, reaching $1.797 billion in 2024. This divergence highlights the contrasting approaches of a tech manufacturing leader and a digital entertainment powerhouse. As these companies continue to innovate, their cost management strategies will undoubtedly play a crucial role in shaping their competitive edge.
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