__timestamp | Applied Materials, Inc. | Electronic Arts Inc. |
---|---|---|
Wednesday, January 1, 2014 | 5229000000 | 1347000000 |
Thursday, January 1, 2015 | 5707000000 | 1429000000 |
Friday, January 1, 2016 | 6314000000 | 1354000000 |
Sunday, January 1, 2017 | 8005000000 | 1298000000 |
Monday, January 1, 2018 | 9436000000 | 1277000000 |
Tuesday, January 1, 2019 | 8222000000 | 1322000000 |
Wednesday, January 1, 2020 | 9510000000 | 1369000000 |
Friday, January 1, 2021 | 12149000000 | 1494000000 |
Saturday, January 1, 2022 | 13792000000 | 1859000000 |
Sunday, January 1, 2023 | 14133000000 | 1792000000 |
Monday, January 1, 2024 | 14279000000 | 1710000000 |
Unleashing insights
In the ever-evolving landscape of technology, cost efficiency remains a pivotal factor for success. This analysis delves into the cost of revenue trends for two industry titans: Applied Materials, Inc. and Electronic Arts Inc., from 2014 to 2024. Over this decade, Applied Materials has demonstrated a remarkable 173% increase in its cost of revenue, peaking at approximately $14.3 billion in 2024. This growth reflects its expanding operations and market influence in the semiconductor sector. In contrast, Electronic Arts, a leader in the gaming industry, has maintained a more stable cost structure, with a modest 27% increase, reaching around $1.7 billion in 2024. This disparity highlights the distinct operational dynamics and market strategies of these companies. As the tech industry continues to innovate, understanding these financial trends offers valuable insights into their strategic priorities and market positioning.
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